Dokkan Battle Damage Calculator
Estimate the maximum potential damage output of your Dragon Ball Z: Dokkan Battle units.
Damage Calculation Inputs
Formula Explanation
The Dokkan damage calculation is a multi-stage process. It starts by calculating the unit's 'Attack Stat' before the Super Attack is factored in. This involves combining the Base ATK, buffs from Leader Skills, Passive Skills, Support Units, and Link Skill flat bonuses. Then, this stat is multiplied by the Super Attack Multiplier, the Ki Multiplier, and any Type Effectiveness. Critical Hits and Additional Attacks significantly increase the potential damage output.
Simplified Formula:
Attack Stat = (Base ATK + Link Bonus) * (1 + (Passive % + Leader % + Support %))
Damage = Attack Stat * SA Multiplier * Ki Multiplier * Type Effectiveness
Crit Damage = Damage * 1.5 (or more with additional crit links)
Additional SA Damage = Damage (or Crit Damage)
The 'Average Damage' accounts for the probability of landing a critical hit and performing an additional attack. The 'Max Possible Damage' assumes both a critical hit on an additional Super Attack occurs.
Key Factors Affecting Dokkan Battle Damage
- Base ATK Stat: The foundational value of a unit's attack power. Higher base ATK means higher potential damage.
- Passive Skill: Often provides significant ATK boosts, either flat or percentage-based, and can include effects like critical hits or additional attacks.
- Leader Skill: Provides crucial percentage-based ATK boosts to allies, especially important for maximizing team damage.
- Link Skills: While some provide flat ATK, others like "Fierce Battle" increase damage dealt by a percentage or boost critical hit chance, directly impacting damage output. Synergy between unit links is vital.
- Support Units: Units that provide ATK buffs to allies can dramatically increase the damage dealt by other units on the same rotation.
- Super Attack Multiplier & Ki Multiplier: These are core multipliers. Higher SA levels and powerful Ki multipliers (from links or abilities) significantly amplify damage.
- Type Effectiveness: Attacking a unit with a type advantage provides a substantial damage boost (1.5x), while a disadvantage reduces damage (0.5x).
- Critical Hits & Additional Attacks: These mechanics, dependent on unit stats and buffs, can massively increase total damage dealt, especially when stacked.
Dokkan Battle Damage Calculator Variables
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| Base ATK | The unit's intrinsic ATK stat at max level (Level 1 for simplicity in some calculations, but often refers to max level). | ATK Points | 5,000 – 15,000+ |
| Super Attack Multiplier | The multiplier applied when a unit performs a Super Attack. Varies by SA level and unit type. | Multiplier (x) | 3.00 – 7.00+ |
| Ki Multiplier | An additional multiplier often derived from Link Skills or specific unit abilities. | Multiplier (x) | 1.00 – 2.00+ |
| Passive Skill ATK Boost | Percentage increase to ATK provided by the unit's passive skill. | Percentage (%) | 0% – 300%+ |
| Leader Skill ATK Boost | Percentage increase to ATK provided by the leader's skill. | Percentage (%) | 10% – 200%+ |
| Support Unit ATK Buff | Combined percentage ATK buff from other units on the same turn. | Percentage (%) | 0% – 100%+ |
| Link Skill ATK Bonus | Flat ATK increase from specific link skills activating. | ATK Points | 0 – 20,000+ |
| Critical Hit Chance | The probability of a critical hit occurring. | Percentage (%) | 0% – 100% |
| Additional Attack Chance | The probability of performing an additional attack (can also crit). | Percentage (%) | 0% – 100% |
| Type Effectiveness | Damage modifier based on the type matchup between attacker and defender. | Multiplier (x) | 0.5, 1.0, 1.5, 2.0 |
Practical Examples
Example 1: Standalone Powerhouse Unit
Let's calculate the potential damage for a hypothetical powerhouse unit with high stats and strong self-buffs.
- Inputs:
- Base ATK: 13000
- Super Attack Multiplier: 5.40 (Extreme Class SA2)
- Ki Multiplier: 1.50
- Passive Skill ATK Boost: 100%
- Leader Skill ATK Boost: 0% (Assuming not run under optimal leader)
- Support Unit ATK Buff: 0%
- Link Skill ATK Bonus: 5000 (e.g., Fierce Battle, Saiyan Warrior Race)
- Critical Hit Chance: 50%
- Additional Attack Chance: 25%
- Type Effectiveness: Neutral (1.0)
- Calculation Steps:
- Attack Stat = (13000 + 5000) * (1 + 100/100) = 18000 * 2 = 36000
- Super Attack Damage (Non-Crit) = 36000 * 5.40 * 1.50 * 1.0 = 291,600
- Critical Hit Damage = 291,600 * 1.5 = 437,400
- Average Damage (Non-Crit SA = 75%, Crit SA = 25%, Add'l non-crit = 18.75%, Add'l crit = 6.25%) – Simplified for clarity: Let's consider average for *one* attack first. Average damage = (291600 * 0.5) + (437400 * 0.5) = 364,500
- Max Possible Damage (Crit on Add'l SA): Assume additional attack also crits. Damage = 437,400 * 5.40 * 1.50 * 1.0 = 3,553,800 (This is a simplification, actual additional attack multipliers can differ)
- Results:
- Attack Stat (Pre-SA): 36,000
- Super Attack Damage (Non-Crit): 291,600
- Critical Hit Damage: 437,400
- Average Damage (Simplified): ~364,500
- Max Possible Damage: ~3,553,800
Example 2: Support and Link Synergy
Calculating the damage of a unit benefiting from strong support and multiple links.
- Inputs:
- Base ATK: 11000
- Super Attack Multiplier: 4.30 (Greatly Raises ATK)
- Ki Multiplier: 1.30
- Passive Skill ATK Boost: 70%
- Leader Skill ATK Boost: 130% (e.g., 50% + 80% from two leaders)
- Support Unit ATK Buff: 30% (From a support unit)
- Link Skill ATK Bonus: 3000 (e.g., Prepared for Battle, Shocking Speed)
- Critical Hit Chance: 60%
- Additional Attack Chance: 30%
- Type Effectiveness: Super Effective (1.5)
- Calculation Steps:
- Total Percentage Boost = 70% (Passive) + 130% (Leader) + 30% (Support) = 230%
- Attack Stat = (11000 + 3000) * (1 + 230/100) = 14000 * 3.3 = 46,200
- Super Attack Damage (Non-Crit) = 46200 * 4.30 * 1.30 * 1.5 = 395,463
- Critical Hit Damage = 395,463 * 1.5 = 593,194.5
- Average Damage (Considering Crit and Add'l) – Simplified: Let's calculate potential damage assuming the ATK raise from SA happens. If SA "Greatly Raises ATK", that's 50%. Let's assume it triggers for max potential. Attack Stat becomes 46200 * 1.5 = 69300. SA Damage = 69300 * 4.3 * 1.3 * 1.5 = 593,194.5. Crit SA Damage = 593194.5 * 1.5 = 889,791.75. Average (with crit chance and additional attack chance) is complex. For simplicity, let's look at max potential: Add'l Crit SA Damage = 889,791.75 * 4.3 * 1.3 * 1.5 = 7,655,443.5 (This is extremely high, showing the power of stacking buffs and crit/add).
- Results:
- Attack Stat (Pre-SA): 46,200
- Super Attack Damage (Non-Crit): 395,463
- Critical Hit Damage: 593,195
- Max Possible Damage (with SA Raise & Add'l Crit): ~7,655,444
How to Use This Dokkan Damage Calculator
- Input Base ATK: Find your unit's ATK stat at max level (usually Level 70 or 80 for SSRs, Level 99 for UR, Level 120 for LR). This is the starting point.
- Enter Multipliers: Input the Super Attack Multiplier (found on Dokkan Wiki or in-game) and the Ki Multiplier (often from links like "Power Bestowed by Ki").
- Add Buffs: Accurately input the percentage boosts from the unit's Passive Skill, the Leader Skill(s) affecting this unit, and any Support Unit buffs active on the same turn. Add any flat ATK bonuses from Link Skills.
- Set Crit & Add'l Chances: Input the unit's inherent Critical Hit and Additional Attack chances. These can be increased by Link Skills, passive abilities, or items.
- Select Type Effectiveness: Choose the appropriate modifier based on the enemy's type versus your unit's type.
- Click 'Calculate Damage': The calculator will then display your unit's Attack Stat, non-critical Super Attack damage, critical hit damage, average damage, and maximum potential damage.
- Use 'Reset Defaults': To start over or clear the fields, click this button to return to initial values.
- Copy Results: If you need to share your calculations, use the 'Copy Results' button.
Understanding Units: All inputs are in ATK Points or Percentages (%). The final damage is theoretical ATK points before considering the enemy's DEF. Always ensure you are using the correct values for your specific unit and team setup.
FAQ
Base ATK is the unit's raw ATK value at max level. The Attack Stat is the final calculated ATK value after all percentage buffs (Leader, Passive, Support) and flat bonuses (Links) are applied, but before the Super Attack multiplier.
Link Skills can provide flat ATK bonuses (like 'Saiyan Warrior Race') or percentage increases (like 'Fierce Battle'), and some increase critical hit chance ('Precise Point') or additional attack chance. Their impact is cumulative.
It's a multiplier based on the elemental type matchup. Attacking a unit of a weaker type (e.g., INT vs. PHY) grants a 1.5x damage bonus. Attacking a unit of a stronger type (e.g., PHY vs. INT) reduces damage by 0.5x. Neutral is 1.0x. Some critical hits against type disadvantage can reach 2.0x.
It factors in the probability of landing a critical hit and performing an additional attack. For example, if a unit has a 50% crit chance and 25% additional attack chance, the average damage calculation becomes more complex, averaging the outcomes of normal attacks, critical hits, additional attacks, and additional critical hits.
No, this calculator estimates the raw damage potential before DEF is considered. Actual damage in-game is reduced by the enemy's DEF stat. For critical hits and Super Effective hits, the enemy's DEF is considered after the bonus multipliers are applied.
Some Super Attacks 'Raise ATK' (temporarily or permanently). This calculator includes an option for 'Ki Multiplier' which can represent this, but a dedicated "SA Raise" field would be needed for precise calculation of units with stacking SA effects.
The 'Super Attack Multiplier' field covers the base multiplier for the SA level. For example, SA 1 is typically 360%, SA 10 is 540%, and Legendary Super Attacks (LVEs) have even higher base multipliers that can scale further.
Not directly. You would need to input the stats and multipliers for the specific form you want to calculate damage for. Transformations often change Base ATK, passive skills, and leader skills.
What is a Dokkan Damage Calculator?
A Dokkan Battle Damage Calculator is an indispensable tool for any serious player of the popular mobile game Dragon Ball Z: Dokkan Battle. It allows players to estimate the maximum potential damage output of their individual units under various conditions. By inputting a unit's stats, active link skills, passive abilities, leader skills, and other buffs, players can get a clear picture of how hard a character can hit during a Super Attack, a Critical Hit, or even an Additional Attack. This helps in team building, understanding unit potential, and strategizing for difficult game content.
Who Should Use It? Anyone looking to optimize their teams and understand unit performance benefits from using a Dokkan damage calculator. This includes:
- Players aiming for the highest possible damage output in events like Infinite Legendary Goku Event or Super Battle Road.
- Players deciding which units to invest Elder Kais and Z-Awakening into.
- Players comparing the effectiveness of different link skill combinations or team setups.
- New players seeking to understand the core mechanics of damage calculation in the game.
Common Misunderstandings: A frequent point of confusion revolves around the difference between a unit's 'Base ATK' and its calculated 'Attack Stat' before a Super Attack. Another is the impact of 'Type Effectiveness' versus Critical Hits – both boost damage, but in different ways and at different multipliers. Furthermore, the stacking nature of buffs (percentage vs. flat, temporary vs. permanent) can be complex, and a calculator helps visualize the combined effect.
Dokkan Damage Calculator Formula and Explanation
The core of the Dokkan damage calculation involves several stages. It begins with the unit's base statistics and is then amplified by various in-game mechanics.
The Simplified Formula:
Attack Stat = (Base ATK + Link Skill Flat Bonus) * (1 + (Passive Skill % + Leader Skill % + Support Unit %))
This 'Attack Stat' is the ATK value before the Special Attack is even considered. It represents the unit's raw power against the enemy, adjusted by all percentage-based buffs active on the turn.
Then, the damage dealt by the Special Attack is calculated:
Special Attack Damage = Attack Stat * Super Attack Multiplier * Ki Multiplier * Type Effectiveness
Critical Hits and Additional Attacks further modify this. A standard Critical Hit deals 1.5 times the damage, while Additional Attacks hit again, potentially with their own critical chance.
Variable Explanations:
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| Base ATK | The unit's intrinsic ATK value at maximum level. This is the foundation. | ATK Points | 5,000 - 15,000+ |
| Super Attack Multiplier | The multiplier applied based on the Super Attack level and type (e.g., Extreme vs. Supreme). | Multiplier (x) | 3.00 - 7.00+ |
| Ki Multiplier | An additional multiplier, often derived from activating specific Link Skills (e.g., 'Power Bestowed by Ki') or unit abilities. | Multiplier (x) | 1.00 - 2.00+ |
| Passive Skill ATK Boost | Percentage increase in ATK provided by the unit's own Passive Skill. | Percentage (%) | 0% - 300%+ |
| Leader Skill ATK Boost | Percentage increase in ATK provided by the Leader Skill(s) of the units on the team. | Percentage (%) | 10% - 200%+ |
| Support Unit ATK Buff | Combined percentage ATK increase provided by support units on the same turn. | Percentage (%) | 0% - 100%+ |
| Link Skill ATK Bonus | A flat ATK bonus awarded when specific Link Skills activate. | ATK Points | 0 - 20,000+ |
| Critical Hit Chance | The probability that an attack will land as a critical hit, dealing bonus damage. | Percentage (%) | 0% - 100% |
| Additional Attack Chance | The probability that the unit will perform a second (or third) attack in the same turn. These can also critically hit. | Percentage (%) | 0% - 100% |
| Type Effectiveness | A modifier applied when attacking an enemy of a different elemental type (Super Effective, Not Very Effective). | Multiplier (x) | 0.5, 1.0, 1.5, 2.0 |
Practical Examples
Example 1: Optimized Rainbow Unit
Consider a top-tier Anniversary LR unit with powerful self-buffs and running under optimal leaders.
- Inputs:
- Base ATK: 14,500
- Super Attack Multiplier: 6.50 (Legendary - Greatly Raises ATK)
- Ki Multiplier: 1.70 (Links like 'Shocking Speed', 'Over in a Flash')
- Passive Skill ATK Boost: 150%
- Leader Skill ATK Boost: 180% (e.g., 90% + 90% from two leaders)
- Support Unit ATK Buff: 40%
- Link Skill ATK Bonus: 8,000
- Critical Hit Chance: 75%
- Additional Attack Chance: 50%
- Type Effectiveness: Super Effective (1.5)
- Calculation:
- Total Percentage Boost = 150% + 180% + 40% = 370%
- Attack Stat = (14500 + 8000) * (1 + 370/100) = 22500 * 4.7 = 105,750
- Base Damage (Non-Crit) = 105750 * 6.50 * 1.70 * 1.5 = 1,737,112.5
- Crit Damage = 1,737,112.5 * 1.5 = 2,605,668.75
- Max Additional Crit SA Damage (Assuming SA Raise triggers SA multiplier again, and it crits): Let's assume the 'Greatly Raises ATK' (50%) triggers. New Attack Stat = 105750 * 1.5 = 158,625. Damage = 158625 * 6.50 * 1.70 * 1.5 = 2,605,668.75. Then Crit Damage = 2,605,668.75 * 1.5 = 3,908,503.125.
- Results:
- Attack Stat (Pre-SA): 105,750
- Super Attack Damage (Non-Crit): ~1,737,113
- Critical Hit Damage: ~2,605,669
- Max Possible Damage (Add'l Crit SA, simplified): ~3,908,503
Example 2: Support Unit Focused
A unit that relies heavily on external buffs and has moderate self-buffs.
- Inputs:
- Base ATK: 9,000
- Super Attack Multiplier: 4.30 (Extreme Class SA2)
- Ki Multiplier: 1.20
- Passive Skill ATK Boost: 60%
- Leader Skill ATK Boost: 100% (e.g., 50% + 50%)
- Support Unit ATK Buff: 50%
- Link Skill ATK Bonus: 2,000
- Critical Hit Chance: 30%
- Additional Attack Chance: 15%
- Type Effectiveness: Neutral (1.0)
- Calculation:
- Total Percentage Boost = 60% + 100% + 50% = 210%
- Attack Stat = (9000 + 2000) * (1 + 210/100) = 11000 * 3.1 = 34,100
- Base Damage (Non-Crit) = 34100 * 4.30 * 1.20 * 1.0 = 175,788
- Crit Damage = 175,788 * 1.5 = 263,682
- Max Additional Crit SA Damage = 263,682 * 4.30 * 1.20 * 1.0 = 1,357,330.8 (Assuming additional attack uses same SA multiplier and crits)
- Results:
- Attack Stat (Pre-SA): 34,100
- Super Attack Damage (Non-Crit): 175,788
- Critical Hit Damage: 263,682
- Max Possible Damage: ~1,357,331
How to Use This Dokkan Damage Calculator
- Gather Unit Information: Before using the calculator, collect the relevant details for the unit you want to test. This includes their Base ATK at max level, Super Attack Multiplier, and any relevant Link Skill effects. You can usually find this information on Dokkan Battle wikis or fan sites.
- Input Base Stats: Enter the unit's Base ATK and the Super Attack Multiplier for their primary Special Attack. Also, input the Ki Multiplier, which often comes from Link Skills like "Power Bestowed by Ki" or "Fighting Legend".
-
Apply Buffs:
- Passive Skill: Enter the percentage boost your unit's passive skill provides to ATK.
- Leader Skill: Input the percentage boost provided by the Leader Skill(s) of the units leading your team. If you run two leaders of the same category, sum their ATK boosts.
- Support Unit Buff: If you have support units on the same turn (e.g., PHY Kid Buu, TEQ Jaco), enter their combined percentage ATK buff.
- Link Skill Bonus: Add any flat ATK points provided by activated Link Skills (e.g., 'Saiyan Warrior Race', 'Fierce Battle').
- Set Probabilities: Input the unit's Critical Hit Chance and Additional Attack Chance. These values can be found in the unit's details screen and may be modified by Link Skills or passive abilities.
- Select Type Effectiveness: Choose the correct multiplier (0.5x, 1.0x, 1.5x, or 2.0x) based on your unit's type versus the enemy's type.
- Calculate: Click the "Calculate Damage" button. The results will show your unit's calculated Attack Stat, non-critical SA damage, critical hit damage, and maximum potential damage.
- Reset and Refine: Use the "Reset Defaults" button to clear the fields and start over. Experiment with different team compositions, link skills, and buffs to see how they impact your unit's damage output.
Interpreting Results: Remember, these are theoretical damage outputs before the enemy's Defense is factored in. High damage numbers indicate strong offensive potential, especially when combined with critical hits and additional attacks.
Key Factors That Affect Dokkan Battle Damage
- Base ATK Stat: The fundamental starting point. Higher Base ATK allows for greater amplification from buffs and multipliers.
- Passive Skill ATK Boosts: These are often the most significant source of ATK increase, ranging from moderate boosts to exponential increases that scale with conditions met.
- Leader Skills: Crucial for team synergy, providing substantial percentage-based ATK boosts to multiple allies, defining the team's overall offensive capability.
- Link Skill Synergy: Beyond flat ATK bonuses, links like "Fierce Battle" (10% damage boost) or "Critical Strike" (crit chance) directly increase damage dealt or the likelihood of high-damage critical hits. Activating multiple beneficial links is key.
- Support Unit Contributions: Units like TEQ Support (Kid Buu), PHY Support (Jaco), or INT Support (Chi-Chi) provide percentage-based ATK buffs to all allies on their rotation, significantly boosting damage output.
- Super Attack Multipliers & SA Levels: The base multiplier of the Super Attack (e.g., Supreme x5.30, Extreme x4.30) is a direct multiplier. Higher SA levels increase this base multiplier. Furthermore, effects that "Raise ATK" on Super Attack are critical for maximizing damage, especially for units that stack.
- Ki Multipliers: These often come from powerful Link Skills that activate when ki is 8 or higher (e.g., "Power Bestowed by Ki", "Over in a Flash"). They provide a direct multiplier to the final damage calculation.
- Critical Hits & Additional Attacks: These mechanics add layers of potential damage. Critical Hits provide a guaranteed damage boost (typically 1.5x), while Additional Attacks allow for more hits per turn, increasing the chance for both regular and critical hits.
- Type Effectiveness: Attacking a unit with a type advantage provides a substantial 1.5x damage multiplier, making it essential for maximizing damage against specific enemies.
FAQ
Base ATK is the unit's raw ATK value at max level. The Attack Stat is the final calculated ATK value after all percentage buffs (Leader, Passive, Support) and flat bonuses (Links) are applied, but before the Super Attack multiplier.
Link Skills can provide flat ATK bonuses (like 'Saiyan Warrior Race') or percentage increases (like 'Fierce Battle'), and some increase critical hit chance ('Precise Point') or additional attack chance. Their impact is cumulative.
It's a multiplier based on the elemental type matchup. Attacking a unit of a weaker type (e.g., INT vs. PHY) grants a 1.5x damage bonus. Attacking a unit of a stronger type (e.g., PHY vs. INT) reduces damage by 0.5x. Neutral is 1.0x. Some critical hits against type disadvantage can reach 2.0x.
It factors in the probability of landing a critical hit and performing an additional attack. For example, if a unit has a 50% crit chance and 25% additional attack chance, the average damage calculation becomes more complex, averaging the outcomes of normal attacks, critical hits, additional attacks, and additional critical hits.
No, this calculator estimates the raw damage potential before DEF is considered. Actual damage in-game is reduced by the enemy's DEF stat. For critical hits and Super Effective hits, the enemy's DEF is considered after the bonus multipliers are applied.
Some Super Attacks 'Raise ATK' (temporarily or permanently). This calculator includes an option for 'Ki Multiplier' which can represent this, but a dedicated "SA Raise" field would be needed for precise calculation of units with stacking SA effects.
The 'Super Attack Multiplier' field covers the base multiplier for the SA level. For example, SA 1 is typically 360%, SA 10 is 540%, and Legendary Super Attacks (LVEs) have even higher base multipliers that can scale further.
Not directly. You would need to input the stats and multipliers for the specific form you want to calculate damage for. Transformations often change Base ATK, passive skills, and leader skills.
Related Tools and Internal Resources
To further enhance your Dokkan Battle journey, explore these related resources:
- Dokkan Battle Tier List: Discover the current strongest units in the game.
- Dokkan Battle Best Teams Guide: Learn how to build optimal teams for various game modes.
- Dokkan Battle Item Calculator: Plan your item usage effectively for challenging battles.
- Dokkan Battle Friend Finder: Connect with other players to find the best support units.
- Dokkan Battle Unit Database: Access detailed information on every unit in the game.
- Dokkan Battle Red Stone Guide: Make informed decisions when using valuable Red Stones.